Building Android Games with OpenGL ES – Packt Publishing
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Building Android Games with OpenGL ES – Packt Publishing Download. Step-by-step instructions and theoretical concepts describe each activity before you imp…
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Building Android Games with OpenGL ES
A comprehensive course exploring the creation of beautiful games with OpenGL ES
A comprehensive course exploring the creation of beautiful games with OpenGL ES
About This Video
Create captivating games through creating simple and effective codes in Java
Develop a version of the classic game Breakout and see how to monetize it
Step-by-step instructions and theoretical concepts describe each activity before you implement them
In Detail
OpenGL Embedding Systems (ES) is an open source, cross-platform API that provides a strong and viable interface for the stimulation of software and graphics for Android games. It paves the way to make a complete game for Android devices solely using the Android SDK. Being an open source API, OpenGL ES is completely free as opposed to other expensive game engine options.
This video course brings to you a great way to learn the use of OpenGL ES and create brilliant games while creating a framework for any future games that you would like to develop. It is enriched with the theoretical foundations of OpenGL ES along with ways to monetize your game so that you can potentially make money through the Play Store.
You will be introduced to the fundamentals of shaders and how they work in OpenGL, gradually moving into the intricacies of rendering a single cube and developing it to add different types of lighting and texturing. You will also see the implementation of particle effects to explode the cube. Finally, after playing with the key technicalities of building a game and developing the engine, you will put it all together to create the classic game from the 1970s, Breakout, and present it with an edge.
This video course is all about learning the ropes of making a fun game with your own engine, and then being able to create it yourself.
Course Curriculum
Getting Started with OpenGL ES
- Setting Up OpenGL ES in Eclipse (4:49)
- Creating an OpenGL ES Environment (3:35)
- Creating Your First Shaders (3:10)
- Loading and Compiling the Shaders (3:19)
OpenGL ES Math
- OpenGL ES Matrix System (2:20)
- Vector Math (2:26)
- Projection Matrix and Camera View (3:48)
- Transformation Matrix – Scale and Translate (2:10)
- Transformation Matrix – Rotation and Final (3:00)
- Theory – Quaternions (2:39)
Lighting
- Ambient Lighting (3:19)
- Diffuse Lighting (2:51)
- Specular Lighting (2:20)
- Directional Light (3:24)
- Point Light (2:08)
- Spot Light (2:27)
Texturing
- Loading Textures (2:09)
- Creating New Shaders for Texturing (2:53)t
- Drawing the Texture (1:47)
- Texture Filtering (1:58)
Particle Systems
- Shaders for a Particle System (1:56)rt
- Adding a Particle System (2:15)t
- Drawing the Particle System (1:34)
- Customizing the Particles (1:49)
Breakout – Assets and UI
- Menu Screens (3:15)
- Game Interface (2:32)
- Creating the Bricks (2:02)
- Creating the Ball and Paddle (3:10)
- Sound Effects (1:27)
Breakout – Gameplay
- Ball Movement (1:44)
- Paddle Input – Touch (1:42)
- Paddle Input – Accelerometer (2:20)
- Collisions – Broad Phase (4:51)
- Collisions – Narrow Phase (1:43)t
- Scoring and Lives (2:26)t
Breakout – Finishing Touches
- Creating a Local HighScores Table (2:48)
- How to Publish Your Game (2:29)
- Optimization Techniques (2:12)
- How to Add In-app Purchases (3:52)
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