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Getting Started with Unity 4 Scripting – Packt Publishing

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Getting Started with Unity 4 Scripting

Harness the power of scripting in Unity 4 to build great games

Harness the power of scripting in Unity 4 to build great games

About This Video

A great resource for anyone new to Unity 4 scripting

Clear step-by-step explanations for each line of code

Create custom components that interact with Unity’s game engine components

Enhance your game with an easy-to-use and extendable input system that works on leading game platforms

Create a cool custom GUI for your game

Accompanied with finished assets, scripts, and tips for programming in Unity

In Detail

Create fantastic projects in Unity without any fuss; learn how to set up a basic project and build on it to utilize the Unity game engine’s full potential, using custom scripts and graphical feedback (Gizmos) to create extraordinary games easily.

Getting Started with Unity 4 Scripting will explain everything that you need to know; from the basics of the Unity game engine, through to how the component system and Input Manager works. Learn how to create a custom GUI and set up basic AI pathfinding systems, and progressively cover more advanced topics such as inter-communication between the different languages that the Unity game engine supports.

With this video course, you will learn about render loops and basic entry point functions that the Unity engine exposes, followed by the component system, Input system, Gizmos, character controllers, and GUI Scripting. This video course culminates by teaching you about the AI system and the script compilation orders that the Unity game engine provides, as well as all the basic components that comprise a good game.

Learn everything you need to know about how scripting in Unity works; everything from exposing variables in scripts, entry point functions, render loops, and colliders, including how to make them work, to an in-depth introduction of the component system and its intricacies. Discover how to add, remove, and create custom components, as well as about the anatomy of the Input, GUI, and Gizmos system, how they work, and how they behave in tandem.

By the end of this course, you’ll be knowledgeable enough to create any basic game by harnessing the power of Unity.

Course Curriculum

Render Loops and Basic Entry Point Functions

  • Expose Variables in the Inspector from Scripts (2:57)
  • Entry Points when Scripting in Unity (3:10)
  • Show Different Usages of the Render Loops (3:06)
  • Triggers and Collision Callbacks (3:12)
  • Special Triggers (3:10)

Components – Adding, Removing, Accessing

  • Components and Their Use (3:25)
  • Accessing a Custom Component in the Same Game Object (3:01)
  • Accessing a Component from the Engine Using Scripts (3:09)
  • Accesing Components in Other Game Objects (3:05)
  • Searching Components in Game Objects that Have Children (3:05)

Input in Unity

  • Input Manager Overview (2:56)
  • Connecting the Input Manager with Scripting (3:12)
  • Axis, Keys and Their Differences (3:08)
  • Dissecting Specific Key Presses – Up / Down / Stay (3:05)
  • Mouse Input (3:23)

Gizmos and Their Usefulness in Your Game

  • Gizmos Functions Ove (3:13)
  • Gizmos and Scripts (3:03)
  • Using Gizmos for Visualizing Data (3:03)
  • Uses of Raycasting and Gizmos (3:10)
  • Making Gizmos Work with Other Components (3:07)

Character Controller

  • Anatomy of a Character Controller (3:09)
  • Modifying a Character Controller to Work with Custom Scripts (3:09)
  • Making the Character Controller Work with the Input System (3:08)
  • Creating a First-person Character Controller (3:14)
  • Adding Movement Animations to a Character Controller (3:24)

GUI Scripting

  • GUI Overview and Types of Controls (3:01)
  • Manual GUI Placing (3:33)
  • GUI Layouts (3:11)
  • Mixing the GUI System with the Input System (3:10)
  • Skinning Your Created GUI (3:08)

Pathfinding and AI

  • AI Pathfinding System Overview and Its Components (3:12)
  • NavMeshAgent Overview (3:09)
  • OffMeshLinks Overview (3:17)
  • Making the AI System Interact with Your Scripts (3:09)
  • Creating a Basic Sandbox for Playing with Agents (3:30)

Script Compilation Order and Mixing Languages in Unity

  • Script Execution Order in Unity (3:09)
  • Script Compilation Order in Unity (3:02)
  • Functions Execution Order in Unity (3:11)
  • How to Mix Languages in Unity (3:13)
  • Calling JS Functions from C# (3:01)

 

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Getting Started with Unity 4 Scripting – Packt Publishing
Getting Started with Unity 4 Scripting – Packt Publishing

Original price was: $85.00.Current price is: $21.00.

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