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Master Unity By Building 6 Fully Featured Games From Scratch – Awesome Tuts

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Master Unity By Building 6 Fully Featured Games From Scratch – Awesome Tuts Download. We are going to start with a simple game that I call Jack The Giant. …

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Master Unity By Building 6 Fully Featured Games From Scratch

Learn How To Plan, Design, Create And Publish Your Games On Any Platform Using Unity Game Engine

*** The Course Is Updated With New Lectures Which Makes It Easier For Beginners To Understand Programming Concepts ***

*** All Games Are Created In Unity Version 5+ ***

*** The Course Is Updated With All New Unity Features ***

Enroll Now And Become A Master 2D Game Developer

With the release of Unity 5 building games was never easier!!!

This is a course I wish I had when I first started to learn game development.

The course is completely project based, and we are going to create 6 full featured games from scratch using Unity Game Engine.

We will start with simple things so you will be comfortable if you are using unity for the first time.

You will also benefit from my super fast response if you have any issue that you are stuck with. Oh and all the students taking the course will also be there to help you!

All project files will be included and you are free to use them for anything that you like, personal or commercial use!

Lets take a look at the games that we are going to create inside of this course:

We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.

The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I’ve added a lot of features that you can’t find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.

After Flappy Bird we are going to create one of the most popular games out there – Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.

Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!

After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.

The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.

Course Curriculum

C# Basics

  • Introduction And The Course Overview (5:49)
  • How The Course Is Structured – DONT SKI (1:47)
  • Course Instructions – DONT SKIP THIS VIDE (8:01)
  • IMPORTANT! – Where To Get Live Help (3:46)
  • Get Live Help Here
  • Downloading Unity And Taking A Look At Its Interface (17:16)
  • Introduction To Variables (20:26)
  • Operations With Variables 15:04 (15:04)
  • Functions (19:13)
  • Conditionals (18:38)
  • Loops (7:42)
  • Arrays (10:36)
  • Coroutines (5:55)
  • Classes And Objects (11:43)
  • Inheritance (17:33)
  • Getting Components (5:16)
  • Data Encapsulation (9:51)
  • Delegates (15:25)

Jack The Giant Recreated In Unity 5

  • Importing Assets For Jack The Giant (9:58)
  • Player Animations (12:00)
  • Prefabs, Colliders And Rigid Bodies (13:13)
  • Player Script (20:27)
  • Adding Backgrounds To Our Game (16:05)
  • Cloud Collectors (15:08)
  • Cloud Spawner (19:45)
  • Positioning The Player (9:48)
  • Camera’s Movement (7:42)
  • Respawning Clouds (8:45)
  • Background Collectors (15:23)
  • Players Bounds (3:50)
  • Creating Our Main Menu (17:45)
  • Animating UI Elements (7:57)
  • Navigating Between Menus (8:36)
  • Creating Our Score UI And Pause Panel (9:06)
  • PlayerScore Script (14:15)
  • Creating Collectable Items (14:38)
  • Gameplay Controller (14:29)
  • Gameover Panel (10:35)
  • Game Manager (20:55)
  • Game Preferences (13:46)
  • New Lecture
  • Filling The Blanks (19:43)
  • Filling The Blanks 2 (10:06)
  • Music Controller (9:59)
  • Scene Fader (16:08)
  • Moving The Player With A Joystick (16:04)
  • Unity Remote (7:03)
  • Exporting Our APK File (4:23)
  • About The Walk Animation Problem (2:19)
  • Importing Admob Ads Plugin (16:41)
  • Ads Controller (20:16)

Flappy Bird

  • Flappy Bird Preview (1:46)
  • Importing Assets For Flappy Bird (1:37)
  • Slicing Our Sprites (4:57)
  • Creating Animations (6:04)
  • Prefabs, Colliders And Rigidbodies (2:48)
  • Creating Gameplay Scene (8:42)
  • BirdScript (12:42)
  • Finish BirdScript And Creating Camera Scr (8:09)
  • BG Collector (11:18)
  • Pipe Collector (12:59)
  • Finishing Touches (7:00)
  • Creating Main Menu (6:29)
  • Creating Pause Menu (6:39)
  • Game Controller (14:21)
  • Menu Controller (7:44)
  • Scene Fader (6:48)
  • Gameplay Controller (15:56)
  • My Coroutine (5:01)
  • Before Adding Plugins
  • Downloading 3RD Party Plugins (9:24)
  • Configuring Google Play Games Services (3:10)
  • Leaderboards Controller (8:35)
  • Social Media Controller (15:52)
  • Ads Controller (9:19)

Cowboy Runner

  • Cowboy Runner Preview (2:33)
  • COWBOY RUNNER NOTE
  • Improting Assets For Cowboy Runner (5:16)
  • Sprite Packer (1:34)
  • Player And Zombie Animations (5:34)
  • Preparing Obstacles (2:13)
  • Creating Our Backgorunds (11:18)
  • Player Jump (8:30)
  • Player Animation And Obstacle Script (5:41)
  • Obstacle Spawner (18:04)
  • Obstacles And Player Off Screen (4:40)
  • Creating Menus (11:09)
  • Gameplay Controller (12:09)
  • Beffore Adding Plugins
  • Publishing APK File On Google Play (6:50)
  • Downloading And Configuring Google Pla (3:49)
  • Leaderboards Controller (12:11)
  • Publishing Settings (0:52)

Spider Cave

  • Spider Cave Preview (2:32)
  • Importing And Slicing Our Sprites For Spi (8:05)
  • Player Animations (4:22)
  • Player Script (14:58)
  • Spider Shooter And Spider Jumper (16:10)
  • Spider Walker (12:18)
  • Door And Collectables (11:21)
  • Bouncy (9:07)
  • Creating Menus (7:28)
  • Creating Our Level (14:49)
  • Camera Follow (6:51)
  • Creating Our UI HUD (14:21)
  • Gameplay Controller (9:41)
  • Joystick Movement (9:44)

Puzzle Game

  • Puzzle Game Preview (1:33)
  • Importing Assets For Puzzle Game (3:03)
  • Configuring And Slicing Our Sprites (4:30)
  • Creating Main Menu (3:23)
  • Creating Main Menu Buttons (3:25)
  • Creating Settings Panel (4:01)
  • Settings And Select Puzzle Panel Animatio (4:59)
  • Programming Main Menu And Settings Panel (6:40)
  • Creating Puzzle Level Select Panel (5:44)
  • SelectPuzzle Script Continued (4:50)
  • Puzzle Game Panel (6:56)
  • Puzzle Button (3:08)
  • Load Selected Level (5:23)
  • Load Selected Level Part 2 (8:57)
  • Creating Puzzle Buttons And Puzzle Butto (6:44)
  • Laying Out Puzzle Buttons (9:58)
  • Setting Up Our Puzzle Game (13:51)
  • Puzzle Game Manager (6:07)
  • Flipping Our Puzzle Buttons Up (3:27)
  • Controlling The Guesses (4:56)
  • Check If The Puzzles Match (4:46)
  • Counting Guesses (4:08)
  • Creating Game Finished Panel (5:09)
  • Game Finished Script (4:43)
  • Finishing Our Gameplay (8:55)
  • Game Data (5:01)
  • Puzzle Game Saver Part 1 (7:42)
  • Puzzle Game Saver Part 2 (10:03)
  • Level Locker (8:59)
  • Stars Locker (7:23)
  • Wraping Things Up (9:30)
  • Background Music (8:38)

Ball Panic

  • Ball Panic Preview (4:46)
  • Importing Ball Panic Assets In Our Project (3:29)
  • Slicing Our Sprites (6:44)
  • Creating Player And Brick Animations (12:11)
  • Prefabs, Colliders And Rigidbodies (7:48)
  • Balls, Bricks, Tags, Layers And Sorting Lay (14:39)
  • Creating Arrow And BG Brick Prefabs (6:18)
  • Rigidbodies, Colliders And Scripting Playe (19:11)
  • Bouncing Balls (11:00)
  • Moving Arrows (4:14)
  • Ready, Aim , Fire The Arrow (14:03)
  • BallScript Continued (19:06)
  • Player Shoot Once And Player Shoot Twice (8:00)
  • ArrowScript Continued (12:24)
  • BrickScript (5:58)
  • Unity UI Intro (5:38)t
  • Designing Our Main Menu (9:48)
  • ShopMenu, LevelMenu And PlayerMenu (14:50)
  • GameController Part 1 (17:57)
  • GameController Part 2 (12:39)
  • MainMenuController (15:22)
  • MusicController (9:30)
  • PlayerMenuController Part 1 (14:32)
  • PlayerMenuController Part 2 (11:41)
  • ShopMenuController (9:44)
  • LevelController And Loading Screen (15:44)
  • Gameplay UI (6:07)
  • GameplayController Part 1 (11:53)
  • GameplayController Part 2 (10:09)
  • GameplayController Part 3 (14:46)
  • GameplayController Part 4 (15:12)
  • Player Movement For Mobile Devices (7:28)
  • Testing Our Game On Mobile Devices (4:08)
  • PlayerScript Continued (15:45)
  • BallScript Continued (17:39)
  • Designing Levels (7:44)
  • Before Adding Plugins
  • Downloading 3RD Party Plugins (11:24)
  • Importing 3rd Party Plugins In Our Project (12:36)
  • Preparing Purchase Items (8:36)
  • SocialMediaController Part 1 (10:35)
  • SocialMediaController Part 2 (12:20)
  • Testing Our Game On A Real Device (5:36)
  • Sharing On Facebook From Our Game (11:25)
  • Leader boards Controller (15:39)
  • Ads Controller (14:38)
  • Final Test Of The Game (1:19)

Tips And Tricks

  • Publishing Tips (1:38)
  • Ads Tips (1:20)
  • Performance And Physics Tips (2:11)
  • Sprite Tips (4:02)

Jack The Giant Created In Unity 4.5

  • Before You Begin This Chapter
  • Importing Assets For Jack The Giant (1:46)
  • Slicing Our Sprites (7:07)
  • Animating The Player (4:51)
  • Prefabs, Colliders And Rigidbodies (7:47)
  • Scripting Player’s Movement For Keyboar (11:07)
  • Unity Remote And Android SDK (2:03)
  • Controlling The Player Animation Throug (8:54)
  • Screen And World Coordinates (6:00)
  • Scripting Player’s Movement For Mobile D (6:19)
  • Scripting Camera’s Movement (7:28)
  • Preparing The Background (5:16)
  • Scripting BGCollector (8:29)
  • Scripting BGSpawner (11:31)
  • Setting Up Cloud Colliders (5:13)
  • Scripting Cloud Spawner 1 (6:48)
  • Scripting Cloud Spawner 2 (8:50)
  • Scripting Cloud Spawner 3 (8:26)
  • Scripting Cloud Spawner 4 (7:09)
  • How To Test Games On Devices (1:05)
  • Black Cloud Script (2:00)
  • Preparing Collectables (3:54)
  • Score System (4:00)
  • Creating UI For Life, Coins, And Score (6:08)
  • Displaying Score, Coins, And Lifes With GU (4:42)
  • Player Boundaries (4:29)
  • Spawning Collectables In Game (5:58)
  • Scalling Camera And Background (9:31)
  • New UI Intro (5:38)
  • Common UI Elements (8:30)
  • Preparing Main Menu (4:01)
  • Scripting Main Menu Buttons (4:34)
  • Navigating Between Scenes (6:18)
  • Scripting Options Menu (5:22)
  • Creating Menus With OnGUI (10:24)
  • Creating Menus With The New UI (8:51)
  • Animating New UI Menus (2:38)
  • Introducing Player Preferences (4:52)
  • Setting Up Default Values For Our Game (3:36)
  • Background Music Setup (2:36)
  • Checking If The Music Is On Or Off (3:29)
  • MusicOn And MusicOff Buttons (5:42)
  • Setting The Difficulty (2:48)
  • Setting Up Highscore Menu (3:04)
  • Setting The Speed Based On The Difficulty (3:08)
  • Is The Game Started From Main Menu Or Is It Restarted After Player Died (10:55)
  • If The Player Dies (7:18)
  • Time Scale (3:09)
  • Fading Our Scene (8:44)
  • Creating Our Pause Menu (11:02)
  • Preview The Score After Player Dies (3:50)
  • Before We Add Ads (1:55)
  • Implenting Ads (9:06)
  • Implementing Ads In Our Game (9:28)

Updates

  • About Fixed Angle In Rigid Body
  • About Fixed Angle In Rigid Body (1:54)
  • Loading Scenes (5:20)
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Master Unity By Building 6 Fully Featured Games From Scratch – Awesome Tuts
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