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XNA 3D Game Development By Example – Packt Publishing

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XNA 3D Game Development By Example

A fast paced, hands-on guide to building a 3D puzzle game for the Windows platform using XNA 4.0

A fast paced, hands-on guide to building a 3D puzzle game for the Windows platform using XNA 4.0

About This Video

Building a 3D puzzle game for the Windows platform

Drawing 2D and 3D graphics

Using the rich capabilities of the Windows platform

Creating a custom framework step-by-step that will act as a base for building (future) games

An engaging and hands-on beginners guide to Windows 3D game development using XNA 4.0

In Detail

With the dawn of XNA back in 2006, Microsoft has offered us an easy way to create 3D games, and this framework has evolved to its fourth version.

XNA 3D Game Development By Example is THE video course for starting game development on the Windows platform. This video series will go over the all the essential technical aspects of building good games. This video series will show you how to build a 3D puzzle game for Windows, and point future game developers in the right direction. It will also show you how to design your own framework, something you can use to build upon for future projects.

The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360, and Windows Phone 7, and we’ll use those capabilities to create stunning 3D games for Windows. We start with drawing 2D and 3D graphics, both static and animated, followed by several techniques to build a custom framework that’ll make your life easier while building games.

We also cover the various ways of handling user input and help set the mood of our game by playing both 2D and 3D sound. Finally, we’ll build an actual 3D puzzle game together from the ground up that will run on Windows.

Course Curriculum

Getting Started

  • Course Introduction (1:55)
  • Installing the Tools (1:28)
  • Our First Game (2:22)
  • The Game Class (3:11)

2D Graphics

  • Loading Content (3:16)
  • Drawing Sprites (4:23)
  • Adding Movement (4:18)
  • GameObject2D Class Part 1 – Scene Graph (2:44)
  • GameObject2D Class Part 2 – Positioning (4:27)
  • The GameSprite Class (3:02)

3D Graphics

  • 3D Coordinate System And Matrices (2:31)
  • Drawing Models (4:35)
  • Mixing 2D and 3D (1:27)
  • GameObject3D Class (4:33)
  • GameModel Class (2:14)
  • GameAnimatedModel Class (5:37)

Input

  • Input Test Scene (3:25)
  • Mouse Input (6:21)
  • Keyboard Input (3:42)
  • Gamepad Input (6:37)
  • Input Manager (7:49)

Sound

  • Playing Sound (3:51)
  • Playing 3D Sound (2:14)
  • Playing Songs (2:04)

Framework Extended

  • Game Scene (7:18)
  • Hit Detection (5:50)
  • Main Menu (6:10)
  • Scene Manager (6:08)

The Game

  • Preparations (6:07)
  • The GridElement (5:33)
  • The Block (6:18)
  • The Receiver (5:23)
  • The Trigger (6:20)
  • The Prop (2:00)

The Game Continued

  • Building The Level (7:57)
  • The Hero – Part 1 (8:12)
  • The Hero – Part 2 (7:13)
  • Trigger, Finish and Reset (3:38)
  • The Finishing Touch (4:39)
  • The Level Editor/Builder (4:32)
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