
Applied Houdini Particles IV – Vivek Ajmani
Original price was: $69.99.$12.00Current price is: $12.00.
Applied Houdini Particles IV – Vivek Ajmani Download. Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to …
Unlock your potential with the Applied Houdini Particles IV - Vivek Ajmani course for only Original price was: $69.99.$12.00Current price is: $12.00. at WSOLib.com! Discover our vast library of over 60,000 downloadable digital courses across Hypnosis and NLP. Get expert-guided, self-paced learning and save over 80% compared to retail prices. Transform your skills today!
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Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things!
When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast.
Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars)
The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of m’y favorite workflow tricks. Start making impossibly detailed particle simulations now!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens).
Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
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