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Building an Architectural Walkthrough Using Unity – Packt Publishing

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Building an Architectural Walkthrough Using Unity

Walk around in your own architectural design with the Unity Game Authoring system

Walk around in your own architectural design with the Unity Game Authoring system

About This Video

Enliven static images and technical drawings with an interactive Unity app

Walk around freely, climb stairs, open doors…explore!

This is a practical and useful tutorial covering exactly what you need to know to use architectural design in your own projects

In Detail

Translating CAD or BIM models into a real-time application can seem a tiresome ordeal. Luckily, Unity is very accessible for architects with some 3D experience and it makes importing and presenting models a fun task to do. Architectural visualization through Unity will help you analyze designs and make related decisions even before the actual building is built.

Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.

This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.

Course Curriculum

Importing Architectural Models in Unity

  • Introduction and Workflow Overview (3:04)
  • From SketchUp to Unity (3:45)
  • From ArchiCAD to Unity (Step 1) (2:50)
  • From ArchiCAD to Unity (Step 2) (2:37)
  • Updating Models (3:49)
  • Improving Performance (3:46)

Navigating an Architectural Model

  • Adding a First-person Controller (5:27)
  • Preventing Running Through Walls (4:16)
  • Adding a Third-person Controller (3:47)
  • Loading a Different 3D Character (5:48)
  • Adding a Mini-map (4:24)

Improving Materials with Shaders and Textures

  • Textured Materials with Bump and Specular Mapping (5:27)
  • Using a CubeMap for Sky and Clouds (2:56)
  • Using a Better Glass Shader (4:53)
  • Procedural Materials Using Substances (4:10)
  • Cutout Textures Using Alpha Maps (3:27)

Adding Lights and Shadows

  • Lighting Types (2:51)
  • Adding a Sun with Shadows (2:30)
  • Interior Lights Using Point and Spot Lights (3:50)
  • Lightmapping (Preparation) (2:24)
  • Lightmapping (Calculation) (3:29)t

Animating Objects and Lighting

  • Understanding Animation in Unity (2:53)
  • Creating a Rotating Cube (3:29)
  • Keyframing an Opening Door (2:38)
  • Opening and Moving an Elevator (6:42)
  • Setting Up a SunStudy Animation (4:25)

Scripting to Add Interactivity

  • Creating Your First Script (2:49)
  • Editing a Script in Monodevelop (3:33)
  • Triggering the Rotation of GameObject (5:31)
  • Switching a Material with a Script (5:51)
  • Adding a GUI to the Material Switcher (3:42)

Expanding the Scripts

  • Hiding and Showing Objects (4:09)
  • Switching between Cameras (7:23)
  • Resetting the Player (6:13)
  • Picking Objects (5:56)
  • Displaying Object Information (6:43)

Presenting the Final Walkthrough

  • Bringing Everything Together – The Build Settings (3:35)
  • Building the Result and Pl (3:24)
  • Building for other Platforms – Example iOS (3:02)
  • Compiling and Running the iOS App (2:48)
  • Adding a Mobile Controller (1:46)
  • Some Final Refinements (5:13)
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