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XNA 3D Toolkit – Packt Publishing

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XNA 3D Toolkit – Packt Publishing Download. Leverage the power of the XNA Toolkit to build up your 3D graphics engine and dive into the world of 3D graphic…

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XNA 3D Toolkit

Leverage the power of the XNA Toolkit to build up your 3D graphics engine and dive into the world of 3D graphics development

Leverage the power of the XNA Toolkit to build up your 3D graphics engine and dive into the world of 3D graphics development

About This Video

Build realistic 3D environments using XNA with the flexibility to make quick changes without drastically changing the rest of the code

Learn best coding practices and understand how gameplay affects graphics engine design decisions

Learn by doing as you build up your 3D graphics engine

In Detail

Using XNA, you can get up and running with 3D graphics development in no time, and you will quickly start developing fun gaming experiences. Developing a 3D graphics engine can be very rewarding when done right; learn how to get an immediate payoff so you can focus on developing your game. This course includes videos on shader development, coding for extensibility, scene construction, and multi-platform game development.

XNA 3D Toolkit will walk you through all the information you need to develop a 3D graphics engine. Along the way, you will learn how to deal with a complex game scene and how to incorporate and work with in-game debugging tools. This is a great series for anyone who wants to get an in-depth view of how to design 3D graphics using XNA.

Starting from scratch, with this course you’ll learn all the building blocks needed for developing a cross platform 3D graphics engine. You’ll build upon this until you have a sound infrastructure that will allow you to quickly implement the functionality needed for your future games.

XNA 3D Toolkit helps you learn how to effectively work with models, providing you with the ability to go from concept to scene. You’ll learn how to display your models many times on the screen without wasting memory, as well as making them look ultra realistic. You will then move on to creating a basic foundation for physics and shaders to get the most out of your engine. Once everything is in place, you’ll learn how to add all of your content to a scene to produce a high-quality effect. Lastly, we will ensure that your game is ready for the real world by deploying it to the Xbox and Windows Phone Emulator.

By the end of this course, you should be comfortable using all the tools necessary to start creating your very own 3D video games.

Course Curriculum

XNA Graphics Overview

  • XNA Graphics Profile (3:02)
  • XNA Concepts (2:43)
  • XNA Graphics Pipeline (3:00)
  • XNA Graphics Helper Code (3:48)

Game Components

  • Creating a Base Camera (6:28)
  • Creating a Camera Manager (6:10)
  • Creating a Free Camera (5:23)

Graphics and Debugging Components

  • Creating Tool Code (2:04)
  • Adding a Gimbal and Debug Rendering Capabilities (3:22)
  • Adding a Frame Rate Counter and a Reference Plane (6:16)
  • Using Preprocessor Directives (2:05)

Creating Advanced Cameras

  • Introduction to Cameras (2:04)
  • Creating an Orthographic Camera (2:15)
  • Creating a Chase Camera (2:56)
  • Creating a First-person Camera (3:05)
  • Creating a Third-person Camera (2:48)

Models

  • Loading and drawing a Simple Model (5:58)
  • Adding a Drawing Manager Component (2:58)
  • Understanding Model Properties (3:08)
  • Building an Instanced Model (3:45)
  • Building a Model at Runtime (3:55)

Introducing Shaders and HLSL

  • Getting up to Speed with Shaders (3:12)
  • Coding a High-level Shader Language Effect (4:06)
  • Managing Shaders (3:07)
  • Developing a Simple Shader (4:58)
  • Choosing Shader Approaches (2:27)

Setting up Your First Scene

  • Incorporating the Microsoft Particle Sample (3:51)
  • Setting up Your Scene (5:14)
  • Adjusting Lights (6:41)
  • Creating a Scene File and Loading it at Runtime (5:31)
  • Debugging Metadata (5:26)

Deploying to Xbox and Windows Phone

  • Getting Ready for Deployment to Other Platforms (2:54)
  • Deploying to Windows Phone Emulator (2:47)
  • Deploying to Xbox 360 (2:12)
  • Discussing Platform Features and the Kinect Sensor (2:42)
  • Taking your Next Steps (3:57)
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